I've just come back from a convention, and I'm in preparation mode for another one. I am probably going to be running something at another one shortly (The Big Weekend here in Brisbane). I'm currently running one regular game (Shadowrun), and entertaining the possibilities of running more, plus I'm probably going to be playing on someone elses game.
When the Hit Point closed down mid 2000, I think I was fairly well burnt out. Trying to keep it afloat I was running 4 or so games a week plus manning the shop and doing all the other duties required of the place. That was followed by the screwup that is the Camarilla here in Brisbane, and I had just about had enough.
The gaming I have been doing since hasn't really been much. It's only lately that I have been enthused to run stuff and play again. Which is good. I have an over-active imagination, so more outlets for it are a good idea.
For Conquest I have to write two games (No Heir is already written).
For The Big Weekend I'm not sure what I'm going to do yet. It's only three weeks or so after I get back from Melbourne (I'm taking some extra time off for a holiday) so I don't think I want to do anything major. Plus the organisers have already contacted me and said that they don't need any more freeforms (I'm hoping that's good news) so I will be running a tabletop if I run anything at all. Both of those added together mean that I will most likely be doing Toon. The theme for this years Big Weekend is exploration and adventure, so I'm thinking of doing some exploration into darkest Africa, or a rip off of The Amazing Race.
The Shadowrun game is going well, and I have been invited to join a D&D game by Curse on Friday nights, which I'm going to do.
The problem is, I still have a lot of ideas of things to run.
I'm probably going to run a Toon Campaign. I'm envisioning up to 12 players, with a different genre/setting every game. Players make their basic Toon character and every game the characters are placed in a different setting/situation, one that doesn't have anything to do with the previous game. Characters will earn experience (called Plot Points in Toon) and improve over time, but for no apparent reason. I like this idea! :)
I'm also currently working on ideas for an Exalted game. Ideas are still going through my head for this one, but if it does go ahead it will most likely involve Travis and Julie and a few others.
As for other ideas, I have heaps. I want to run a Mage: The Ascension game and a Vampire: The Masquerade game, but in modified versions of the worlds. I do want to run a classic fantasy style game, but I'm not sure of the setting I want to use. Possibly thinking Dragonlance for that one. I also have the basic rules to the Wheel of Time roleplaying game that I want to do something with.
Immortal has been sitting on my shelf for far too long, and I really want to do something with that. Plus I have been wanting to run a classic Superhero game for a while.
I have a number of sci fi universes on my shelves, namely Star Trek: TNG, Star Wars (D6 rules) and Fading Suns.
Too many choices...