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After some thought last night I have decided to pull out "The Ferryman's Fee" from this years Conquest.

There are a couple reason for this.

Firstly, numbers as way down this year. With just over a week to go until the start of the convention, I would expect to be about 3/4 full. With current numbers the only game of mine I know is going to run is the Poker Club, the other two don't have enough yet to run. I believe part of the reason that numbers are down is too many freeforms on offer this year, and since I have multiple running I would rather cancel one than have neither of the two big game run due to lack of numbers.

Secondly, I still have a lot of work needing to be done on that game, and while I could get it all finished for the convention, I fear if I force myself I will end up with a sub-standard game. I don't want that to happen.

Thirdly, and perhaps most importantly, the game is not gelling correctly in my head, and if I do run it at the moment it will not meet my own standards. Usually when I write a game, I think of the initial idea and then let it sit in my head for a while, gathering other idea's and concepts until it's big enough and complex enough for it to run. I have had the idea for The Ferryman's Fee in my head since Conquest last year, and at the moment the only plot I have for it is the core plot line. A game needs more than just that core plot line and while I could force it, I would rather not. I would rather pull it from the current convention, concentrate on the other games I am running and am helping with, and leave it till later when I can give it the attention in deserves to be a good game.

Sorry to do this at such a late stage, but I think it's better that I do it now instead of get to the convention and have the game flop.

Comments

travisjhall
Mar. 13th, 2008 03:30 am (UTC)

With AON, everyone can get an idea of how many players are expected. There were 24 signed up for The Ferryman's Fee over two sessions not long after halloranelder's announcement - 14 in one session, 10 in the other. (Now 23, as I've moved to another game for that session.)

With two freeforms now cancelled, Conquest probably has a pretty good balance between freeforms and tabletops.

I think this cancellation is probably the right move to make. halloranelder, you're just stretched too thin with the number of games you are involved in writing (and I'm a little responsible for that, as I didn't manage to get as much work done on Don't Mention the War as would have been nice - but on the other hand, I submitted that game on the basis of it being a collaboration, as I don't intend to try to write solo for both Arc and Conquest in the same year in future, not after my time crunch last year when I unintentionally ended up with submissions for both.) You're a prolific and fast writer, but Conquest is close to Arc this year and you lost time to travels. Two large freeforms, half of a small freeform, advising on a fourth and a FNPC is probably just too ambitious.

halloranelder
Mar. 13th, 2008 03:51 am (UTC)
Normally it wouldn't be a problem, but The Ferryman's Fee just isn't telling me enough information about itself for me to be confident about it.

I know where ...the sounds of pigeons... is going, all I have to do is sit down and put it all on paper as it were. FNPC just involves me knowing enough about the universe to give the character's the right flavour.

But The Ferryman's Fee just doesn't want to behave, and I have no guarantee that it's going to before it's too late.

However, you are right. Easter being early this year combined with two weeks away between Arcanacon and Easter was too much. One or the other I could have dealt with, but not both.

Another thing that didn't help was that Unions and Intersections was a lot harder to write than any other game I've ever done. This had two effects.

Firstly, since it was harder it took longer to write than expected. I had originally calculated how long it would take to write based on other games, and as a result had expected to get a large chunk of writing for one of my Conquest games done before Arc. This didn't happen.

The other effect was that it took me longer to get back to writing after Arc than normal because Unions and Intersections was so draining.

If I had been smart I would have pulled The Ferryman's Fee from the submission pile before submissions had closed, since we all knew back then that there was a lot of Freeforms.

Oh well, you live and learn.

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Desert Rose

I dream of rain
I dream of gardens in the desert sand
I wake in vain
I dream of love as time runs through my hand

I dream of fire
Those dreams are tied to a horse that will never tire
And in the flames
Her shadows play in the shape of a man's desire

This desert rose
Each of her veils, a secret promise
This desert flower
No sweet perfume ever tortured me more than this

And as she turns
This way she moves in the logic of all my dreams
This fire burns
I realize that nothing's as it seems

I dream of rain
I dream of gardens in the desert sand
I wake in vain
I dream of love as time runs through my hand

I dream of rain
I lift my gaze to empty skies above
I close my eyes
This rare perfume is the sweet intoxication of her love

I dream of rain
I dream of gardens in the desert sand
I wake in vain
I dream of love as time runs through my hand

Sweet desert rose
Each of her veils, a secret promise
This desert flower
No sweet perfume ever tortured me more than this

Sweet desert rose
This memory of Eden haunts us all
This desert flower
This rare perfume, is the sweet intoxication of the fall

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